Game ROM
No ROM is provided. This site does not host or
distribute the game. Supply your own legally obtained Zelda II (USA) .nes dump. It is
hash-gated in the tab (body CRC32 BA322865) and never leaves your browser.
Player
sound: off
Status
Loading wasm…
Screen
With enemies in the margins on, overworld encounters, side-view enemies and townsfolk spawn out past the widescreen margins instead of popping in at the original screen edge (this changes gameplay). Off, the margins are scenery only. Projectiles still appear at the original edge, and dialogue boxes do not extend into the margins. Player 2 exists in side-view areas only.
HD graphics pack
About packs
Unzip the pack first, then pick the folder that contains pack.json (make one with
cargo xtask hdpack template --out DIR --scale 2). The PNG sheets are decoded
in wasm — nothing is uploaded. Large scales cost frame time and memory: 2× at 256 wide is
about 0.56 ms per frame, 4× widescreen about 1.9 ms plus ~1 MiB of decoded sheet per CHR
page. A pack that fails to load is reported here and the game keeps playing with the
original art.
Saves
Snapshots and SRAM stay in this browser (IndexedDB). Export to keep a copy.
Online co-op (2 players)
Connection settings
Randomizer
Leave both empty to play the original game. Seed and flags are applied when the ROM is loaded (drop it again after changing them); build a flag string with the desktop launcher's Randomizer tab. Netplay partners need the same seed and flags.
Movie replay
Plays an FCEUX movie back through the game, frame for frame.