z2rs — Zelda II reconstruction (web frontend)

Drop your own Zelda II (USA) .nes dump below. The ROM is hash-gated in-tab (body CRC32 BA322865) and never uploaded anywhere.

NESPlayer 1Player 2 (co-op)Gamepad
D-pad←↑↓→WASDD-pad / left stick
AZGbutton 1
BXFbutton 0
StartEnterTbutton 9
SelectShiftRbutton 8

Widescreen margins are scenery only: enemies and projectiles still appear at the original screen edge, and dialogue boxes do not extend into them. Player 2 exists in side-view areas only.

Drop .nes ROM here, or
HD graphics pack
no pack: original art at 1×.

Pick the folder that contains pack.json (make one with cargo xtask hdpack template --out DIR --scale 2). The PNG sheets are decoded in wasm — nothing is uploaded. Large scales cost frame time and memory: 2× at 256 wide is about 0.56 ms per frame, 4× widescreen about 1.9 ms plus ~1 MiB of decoded sheet per CHR page. A pack that fails to load is reported here and the game keeps playing with the original art.

Movie (QA replay)
Saves (IndexedDB + files)
Online co-op (2 players)
netplay: checking support…
Status
Loading wasm…